The Kingmaker

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Legend: Orange – Cross / Green – Miller / Yellow – Tasset / Pink – Covington / Blue – Darwin / Red – Umbral wastes forbidden zone

The group has been sequestered for the past month during the preparation for the coronation of Sebastian Cross. The sequestering was necessary to be sure that Sebastian could firmly take control of Nidal over the outpouring of affection for our savior Raidriar Darwin (May Raidriar bless you!).
We open as the group returns to what is now the capital city of New Castle ( formerly Pangolias). The city is filled with diplomats and visitors for the celebration. Within the keep, the priestess if Shailin officiates the ceremony, stating his hereditary birthright and swearing him in as leader of his people. Thron.png
King Cross announces that the country will shed it’s former evil identity completely by taking on a new name. Henceforth, Nidol will be known as Thron (after Shailin and Dubrall’s mother/father). The new coat of arms for the empire is a sunburst behind a wolf’s head.
The king follows the ceremony by appointing new government officials, including Grand Duke James Miller, who will rule over the southern Uskwood to the border, Grand Duke Martin Tasset who will rule from the southern plains to the border, and Grand Duchess Bethany Covinkton who will rule from the fork of the Usk River to the shore, (she also announces that Nisroch will be renamed Covington, and Nisroch bay will now be known as the bay of Thrun). It is also announced that the Umbrell waste will be off limits, and will have no ruler because of all the shadowspawn.
King Cross calls forth Raidriar Darwin with much fanfare. Raidriar kneels before the king and is proclaimed Grand Duke of the Northern Border, from the crown of Usk Lake to the middle of the mindspin mountains (The largest duchy) Raidriar is also charged as lord commander of the Knights of the Dawn, a new order that he will establish with a budget of 1500 platinum pieces a month to maintain. Three knights step forward and drape Raidriar with a red cape with a crest of a sunburst and upturned sword with a crown in the corner. The knights are then declared part of the new order- Sir Rupert VanOwen, Knight of the Horse, Sir Godfrey Prichard, Knight of the Sword, and Sir Trent Redmond, the Knight of the Wand. Earl Rolfgardener, who received a land and title earlier within Raidriar’s territory, is appointed his sergeant at arms. Each party member is also proclaimed either a knight or Dame with rights to establish a hereditary homestead within Raidriar’s territory.
The king also declares the day Darwin’s Day, (the 17th Abadius) and each citizen will be given a golden cross, and there will be feasting and merriment.
The B team, who are present at the ceremony, step forward to meet with the A team after the feasting is underway. Vilamia introduces Tom Rainsworth, and explains that Akorian accepted an Engineering apprenticeship, but recommended Tom. Eldaron and Zenia interview Tom, then speak to Vilamia separately. They agree that Tom will be taken on on a trial basis for 90 days. Karis does not have any assignments for the B team presently, so they will return to the Eastern Trading Company for another run, which will begin in 5 weeks. Vilamia also describes to the A team what transpired with Thatcher Griffencatcher.
The king asks the group to attend a private meeting in 2 days time, as the festivities come to a close. He presents Raidriar with a map of the duchy and thanks the group for all of their help. King Cross explains that he would like Raidriar to officiate the land grab for the new subjects of Darwin’s Landing in 5 days time. The king also introduces Lady Francesca Cuthbert, who he as appointed as Raidriar’s Viceroy , to rule in his stead when he is away.
Lady Francesca explains that the land grab will be done in waves , based on how long the subjects have spent helping to rebuild the area. Francesca recommends land near the forest for the group for their measly 2 acre homesteads, but Sylari selects a spot near the coast because of Severus.
Raidriar explores his new keep and gives a super awkward speech to his new subjects. The Sheriff gives a report on the state of affairs, but seems agitated and evasive. He tries to leave his report and go, but is stopped. He reluctantly admits that there have been a number of curious murders (7 total) over the last 4 weeks that are beyond his abilities to solve. He explains that the victims have been found without bones and only small needle marks on the bodies, and he has no suspects. He gives two of the names of the victims as Lars Stonehammer who was discovered in his bed, and Michelle Smith, who was found dead in an alley. He has 4 of the seven bodies, and the crime wave dates back about a month. Based on the pattern that has been established, there will likely be another murder just before the land grab.
Francesca takes the group down to a cave near the water to view the bodies. Eldaron can find no traces of magic, but there are traces of an unfamiliar alchemical solution on all of the bodies. Sylari identifies the poison as something that would allow the murderer to liquefy the bones and then suck them out. The group travels to Surly Jack’s Tavern for a queasy dinner and some information. Zenia speaks with Folgrim Axemasher who explains that he has heard rumor that the murderer was a demon….or a snake….or a lady, but that there may have been similar occurrences in New Castle. Karl explains that he used to see bodies like this in Pangoloris, and he had heard that there was a connection to someone working for the Umbrel Court.
Karl also reveals that he used to be a master mapmaker, and he intends to open a shop and retrieve his former master’s map hoard. Eldaron convinces him to go into business with us.
The group returns to the bodies after dark to use a scroll that will allow Eldaron to speak with the dead. Unfortunately, the dwarf with whom they chose to speak, was sleeping when he was killed and has no insight about the killer. Eldaron tries to manipulate his spirit to access his visual cortex, and is able to steal some of his visual memories, but all that is gathered is that he had dinner with his wife and then the two of them went to bed.
There is one day left before the land grab, so if the pattern holds true, another murder will happen tonight.
Karis discerns that the bones were not liquefied, they were isolated and then removed. After speaking with Francesca, the group learns that there have been rumors of an outsider working or the Umbril Court that removed skeletons dating back to when her father was a boy.
Sylari takes a card from the Deck of Many Things and her daggers become sentient. Their names are Gertrude and Floyd. Their special purpose is to slay all followers of Kaden Kayleen and humans in general, so Sylari throws them into the shadow plane.
After various attempts to figure out who the murder is, the group waits for nightfall and deploys the danger net. plague_doctor.png Upon seeing a spirit rise, Eldaron teleports everyone to the site of the ascension just in time to see a dark cloak whisk around the corner. Eldaron is just fast enough to see a figure with a large brimmed hat and what appears to be a beak (similar to a plague doctor) open a portal and disappear. Eldaron determines that the magic is not anything that he has felt before.
Radriar finds a pouch thought to be left by the creature with a magical carved stone compass inside. It points to the north, but Eldaron gets the sense that the compass is somehow incomplete. After communing with the stone of the compass, Eldaron is able to see its forming, done by a dark skinned elf.
The group returns to the keep and in the morning, Radriar officiates the land grab which goes smoothly and virtually empties the tent city.
The group runs across Karl again, who may have knowledge of the compass. He claims to be familiar with the type of magic and asks for a piece of parchment. He places the compass on the corner of the paper explains that the compass is basically a portable map, and we just need to unlock it. This particular one likely holds a couple maps. After 4 hours, Karl is able to unlock the compass and the maps begin to scroll out onto the parchment. A total of 4 maps are created. 2 maps are recognizable as Osirian and Absalom, but the other 2 are unknown.

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Several of the maps have circles, but the trail of the plague doctor becomes hard to follow, so the group returns to Tol Ivrengond.
Zenia inquires with Twix about the pirates and Sylari hears back from the thieves network about Taldor. The rumor is that Absalom will be the next target.

The group sets out north on the Whispering Wind toward the pirate city. There is only one ship in the harbor, but it seems unsafe to approach.
Sylari draws another card from the Deck of Many Things. Her skin turns hard and becomes covered with pebbles. +2 to armor class and -2 to Dex. Sylari doesn’t care for it so Eldaron sucks out her soul and regrows her body from his emergency true resurection body part stash. It takes 13 days.
While she is in a petri dish, the deck must be placated it again. Eldaron draws from the deck, which forces Zenia to draw. She gains the ability to speak with plants, an ability which she already has. Eldaron is forced to pick again and gains a +2 to 2 abilities but then the scores need to be swapped. A third card is discarded which turned out to be the Tyrant.

There are now three ships in the harbor. Eldaron summons a swarm of termites to attack the ships.
Sylari draws another card from the deck and grows one size class destroying her armor in the process. She is now 9 feet tall with increased strength and reduced dexterity.
Using the time turner, Sylari warns herself to disrobe before choosing, which triggers a redo for the draw and has to lose either sight, speech or hearing. She chooses to be mute.
Sylari disguises herself as a pirate and plans to lose a fake treasure map in a poker game to draw the pirates onto their ships. All goes well, and she drops the map and leaves.

After three days the ships are still in the harbor. Fearing something went wrong Sylari projects a mental image of the pirate who won the map to Eldaron. Using this knowledge we go looking for the pirate but no before we have to have a member draw from the Deck of Many Things. Radriar chooses to draw and eventually has his sunblade turned into a tin dagger. Giving them six days before they have to have someone draw again, everyone but Radriar sets out to town. He stays behind to keep an eye on the ships and because he would stick out like a leper at a rich politician’s fundraiser for skin care products. As Eldaron, Sylari and Zenia approach enter the town they notice the streets are really muddy and a select set of buildings seem to have occupied the population’s time of recent date: the bar, an inn and their own ships.

Elderon, Sylari and Zenia come up with a tale to tell in order the acquire information about the pirate who won the map. Eldaron plans to act like Sylari bet his map without his permission and Zenia gets to be the silent second who has to drag Sylari around. Upon entering the bar they notice styles haven’t changed as it looks very typical with a greasy fat-fingered human barkeep and about other people littered about sleeping, gambling or eating. Eldaron approaches the barkeep with the preplanned story given asking about the pirate who won the map. Wanting an incentive Zenia nonchalantly tosses two gold for the barman’s time to “remember” where the pirate is located. He is said to be at a hollow over a hill nearby so the adventures set out there, eventually seeing smoke ascending behind a hollow. Soon they come across an old pirate sleeping with a shovel nearby along the trail. Zenia asks Elderon to summon a seagull to scope out the camp. The bird flies overhead seeing bloodied bodies on the ground near a campfire. The old pirate wakes up, grabs his shovel and goes back to the hollow. A little time passes and the group sees the old man come out take a swig from a bottle . Elderon uses a “Detect Illusion” spell and finds none. Satisfied the old seadog is what he appears to be the adventures approach. Elderon explains the reason they are here with the old pirate explaining he burned the body after the young pirate lad had been killed. Looking closely at the old salty dog, the group notices he has catarachs and won’t know who the killer of the lad was. Excusing himself the pirate goes off to continue his work dismembering the bodies which is auditorily evident to the party as they head back to town.

Suddenly the party hears four bell tolls in the distance; Zenia shard speaks to Radriar asking if he sees anything. Using a spyglass, Radriar responds that a red and black stripped ship is approaching from a distance. He describes the ship to their captain and as he looks through the spyglass confirms the ship is the flagship of the pirate’s: GRIM DESTINTY. The captain is unaware of the present captain of said pirate ship and advises we stay put so as not to be seen. Going through town, the rest of the party notice the place is more alive with activity: shops are opening, the building next to the bar has prostitutes showing of their wares now, the bar is more populated as are the streets, etc.

Once back at their ship, Elderon summons a seagull to scope out the GRIM DESTINY. Soaring over the pirate ship, the seagull relays a number of swabbies but no officers on deck, except for the possibility of a guy sitting instructing others in their work. Elderon instructs the bird to look through the windows where it makes out a humanoid silhouette in the captain’s quarters. Elderaon tells the seagull to perch on the mast of the ship and wait for signs of the ship’s captain to emerge. An hour later the bird finally signals Elderon a man with a leather coat and breaches wearing a hat with one eye and armed with flintlock pistols and sword has emerged from below decks. The captain with his tan and leathery skin talks briefly to the guy sitting down giving directions and then they both leave the ship heading into town. The seagull tails them to the brothel. Taking advantage of the situation, Elderon tells the termites who have been working on the other three ships to attack the new ship. Upon touching the GRIM DESTINY, the termites soon become fish food dying at the very touch of its wood. The remaining larvae on the other three ships are told to remain and to keep eating as necessary to carry out the party’s plan.

By now both pirate officers have emerged from the brothel with a woman each and have entered the bar. The party goes into town with Radriar disguised as a green tropical parrot. The friends enter the bar and find it to be full of people with music in full swing. Sylari and Zenia immediately go dancing while Elderon with Radriar perched on his shoulder takes a seat discreetly. Soon a lecherous pirate grabs Zenia’s ass and propositions her. Figuring she can get some information, Zenia plays along pouring on the sex appeal; not long after Sylari gets propositioned too. During their discussion, Zenia makes her pirate think he has a chance with both her and Sylari if we can go on his ship. The pirate readily accepts such an offer and soon Zenia and Sylari accompanying him back to the GRIM DESTINY. Via “Dar-speak”, Zenia instructs her panther Audi to hide by the ship acting as a look out. As they head towards the pirate ship, the “lucky” pirate brags to both women about his past exploits but remains cagy about anything of the future. The threesome get no farther than the top of the plank to the GRIM DESTINY when a voice from the shadows says no visitors are allowed on the ship. Zenia discretely makes out a middle aged man with a staff in one hand and a book in the other hidden the shadows. Making it sound like his idea the pirate decides to have the girls leave the ship with him. On the way back to the bar, Sylari and Zenia ditch the poor sap using stealth as he has no more use to them than a limp noodle.

Meanwhile Elderon and Radriar have been watching the two officer pirates, seen four fights and one fatality with the body being thrown outside whereby young ragamuffins strip the body of valuables. Elderon goes out changing into a child after the others have left and searches the body. He finds a gold piece in a wooden leg the kids missed. Let down at his fortune Elderon changes back into an adult going back into the bar. He and Radriar notice the captain and his first mate leave the tavern and head back to their ship with a woman each still.

Sylari and Zenia head back to the bar and find a huge brawl in effect upon arrival. Elderon and Radriar are under a table with the fight going on. Eventually a body is thrown out to the street. Scabby children try to steal the pirate’s valuable but Sylari, Zenia and Audi prevent them chasing them off. Sylari is puked on by the pirate as a thank you. Zenia uses magic to clean her but a pirate witness her using magic causing him to sound the alarm for magic users. Audi pounces on him killing him forcing Elderon to turn the pirate into a guppy to hide the body and the party into hawks to fly back to their ship. The party decides to use the time glass to warn them not to leave the tavern. Instead the party stays inside until the morning when they return to their ship to rest.

The seagull eventually communicates with Elderon that the crew of the GRIM DESTINY are active; they leave within the hour. The other three ships show no activity for about an hour then the least termite ridden ship also starts to show activity. Five hours later it starts to show activity and gets ready to leave. Elderon turns the party into reef sharks and they swim out into the water to wait for the ship. Elderon soon summons a major storm to prevent the ship from leaving. The captain of this ship though is very skilled and successfully steers the vessel against the gail force winds. Pouring on more severity with a cyclone hurricane on the ship one mile in diameter and 170 MPH winds the captain proves he has his LT. Dan game on and continues to elude the worst of the storm. Pissing Elderon off he casts a spell causing the sea floor to rise finally tearing the ship apart. Sharks soon start to eat the crew. Of the two docked ships, one falls apart between the termite damage and the storm. The second ship has its power supply ignite causing a fire to spread to forty percent of the town. To keep the fire going, Elderon summons five fire elementals; they prevent the fire from spreading into the jungle. Depending on the character (ie only Radriar) feels bad when it is revealed that the entire population (1300 people) is either killed by the fire or by the animals in the jungle nearby. The seagull is sent in each direction scouting for the GRIM DESTINY without any success. The party heads back to their home island after turning into their true forms.

Three days had gone by to get home forcing someone to draw from the Deck of Many Things. Sylari, in her bravery, draws and gets cursed (she can’t level anymore with her current class; if she dies she takes a 2 level hit). Fed up with the Deck of Many Things, Zenia and the group go to Classius to sell the cards. Elderon invites him to dine with us at our palace and to indicate a magic item might interest him. He excepts the invitation. Two hundred platiums are spent for the dinner which everyone including our guest enjoys. Elderon acts as Zenia’s bargoner for the deck. He asks for money and a miracle spell to get Sylari her voice back. Classius is very interested in the Deck offering: Scroll with miracle spell and 46,200 plats. After dickering back and forth, Classius and Elderon come to an agreement of:73,920 plats, scroll with miracle spell and a new enchanted dagger for Sylari. The curse is soon removed from Sylari for 6000 plats.

In other business, Nidal accepts diplomatic relations with Magnimar. Elderon makes a rune well under the fountain in the center of the Ironspan, warded against teleportation via dungeon stone. Sylari has a report from her spy network confirming Taldor will invade Absalom within 90 days but how it will be done is unknown. A vote passes the council to combine Magnimar and Tol-Ivrengond’s coffers into one. A vote is also passed of having our citizens and military scout the archipelago (from Magnimar to Rivenrake Island) now that it is pirate free. The cost is 100,000 plats. Finally, Elderon pitches his vision for our nation and asks for a summit in Magnimar in four weeks. We vote to send ambassadors to various areas involved.

Elderon uses the storm septure to get us to Tien-Ko (the floating city) so Zenia can shop for primordial armor and to sell items. Elderon and Sylarie visit the sky dragons while there. Elderon via selling some very valuable items he has buys all of us primordial leather armor.

Upon returning home, Sylari’s spy network reported the Grim Destiny’s captian resides in Slipcove in The Shackles off Bag Island but it is possible Cheliax and Varesia are also areas it has been spotted. Radiar suggested we increase our cartloads between Bureen and Magnimar and Bureen and Sandpoint. The party agreed spending 84 plat. . The group also decides to spend money on a new ship. We go to the shipyard in Magnimar using the Whispering Wind (our ship) to get there to see Old Man Sulivan. The salty dog is keen to see the group again and soon, over tea, Elderon is haggling over the price of a new ship. After some back and forth everyone agrees to a 103,000 plats pricetag and calling the new ship the Crystal Zephyr. Each member of the party chips in 29,000 plat except Sylari who uses 16,000 of her money. (She had taken a hit to fix herself due to the Deck of Many Things). The ship has 150 tons of carry capacity, is 300 feet long; has 24 Alkenstar cannons; the crew costs 162 plat. annually including a druid wizard; the captain will receive a 10 percent cut.

In other news, Elderon cashes in more irridium in Tien-Ko so he can imbue a rune stone capable of allowing him (and anyone within 15 feet of him) to understand any language or dialect. Sylari and Radiar see Daltros because Radiar wants to make improvements to his sword. Daltros fails in his attempts destroying the sword. To fix the problem, the time travel device is used to warn Radiar not to alter is sword. Zenia is asked by Radiar to use her magic quill to send for Calvo to try and entice him to help alter Radriar’s sword.

In summit news, four areas accept to send people: Churlwood Forest, Sanos Forest, Kaer Maga, and Riddleport.

The group decides to go to Sherna to try to find out what they can about the mysterious stranger they encountered recently. Elderon changes the everyone into finches and after a little bit of trouble arrive at the city hours later. Upon entering the city, the party notices a tavern and inn lit and head towards the inn for a room. A catfolk person manages the inn and lets two rooms for one gold piece. Elderon and company go to the tavern on the good opinion of the catfolk manager saying the food in good. The inn contains many catfolk, a few humans and no elves or dwarves. Everyone gets a bite to eat and Radriar starts up a conversation with the barkeep who happens to be a male catperson. Two people adjacent to him skirt away when the Hellsfire Forest is mentioned. The bartender is evasive on the subject too.

After some hours, the party goes back to their rooms and spend an uneventful night catching up on sleep. The innkeeper whose name is Dulean provides a breakfast and like the bartender the night before evades questions about the Hellfire Forest. She directs the party to a camp of rangers in the forest to get more information on the subject. The rangers are receptive to the party and one of them named Elane explains the local catpeople believe if they don’t name something it will leave them alone. (Whether that’s true or not is another question). The forest is said to be cursed. The Qun inhabit it and for the past thousand years no one who has entered the forest has come out.. The ranger has not met a Qun himself. The shield wall protects the local residents from that place. No Qun can pass the wall into Eldalon. Elane asks if the group would deliver a package to a ranger station outside of Glendale. Elane leaves and returns with two Dark Elves. They ask if anyone has ever ridden a Duskcat. The rangers ask us to deliver the cats and they will help the party find the city they seek. Upon a quick tutorial on how to ride the beasts they are off. True to their word the rangers take them to the city. In order to stay in the area, the party buys mining tools and mines for gems in the area as undercover until access to the Hellspire can happen.

Plans are made for a military base at the achipelago and we ask Twix to inquire about the Plague Doctor and to track the movements of the GRIM DESTINY. Elderon and company receive news the Mermen and Whisper will come to the conference while Korvosa and Janderhoff will not. Also the diplomat sent into the Mushfens is presumed dead as he has not been heard from in a long time.

For two weeks no one bothers the party in the woods. During this time, the group mines, with the help of Elderon’s elmentals over 15,000 plats. Noticing the mist burns off by midday but returns at night, the group decides to sneak off continuing on their journey. Time passes but Elderon and company come to the ward stone line where nothing is seen growing past it. Elderon uses magic attempting to learn what he can about the stones. He figures out though intense concentration: the stones have a binding/warding spell about them, the stones are flawless with no cracks or chips, they are 3 ft round and 3.5 ft tall and the word “Beware” emanates repeatedly in stonespeak. Radriar figures out there is evil nearby but can’t pin it down.

With this information, the entire group goes past the perimeter of the ward stones and continue on towards the Fellspire. After forty minutes of travel Sylari and company come to another set of ward stones that have a green, brackish glow between them. Elderon tries to communicate with these stones and feels resistance so Sylari and Zenia use their pussy and chicken gloves to see what would happen to something live if it passes the perimeter. Unfortunately the cats from Zenia’s gloves eat the chickens from Sylari’s gloves and run away. Audi senses a large predator nearby but doesn’t recognize it. With limited options, everyone goes through the ward stones. As they do, lightning shoots out and everyone feels weighed down; it takes seven minutes to step through the barrier. Eventually the sounds of a normal forest hit the ears of the party and while a fair amount of brush covers the ground now, there are still dead trees about looking wane and unfriendly.

Zenia and Audi are unable to detect any signs of a large predator nearby but find a game trail. Ignoring it they party continues of the main path with Elderon turning Sylari and Radriar into squirrels so Sylari can ride with Zenia and Radriar with Elderon so they can use their woodland stride skills to move faster through the forest. Making great time they soon come across a cobblestone path which soon leads to a large bony archway over the path. At this point the squirrels become their respective characters again. After using cats and chickens again to test the path under the archway, the group passes under it and find themselves in a stone courtyard with a blackened sky overhead. A tall ominous, black tower with braziers glowing and stone lions flanking it stands before the group; a double wooded door bound in iron seems to be the only way into the spooky structure.

Zenia looks for large animal tracks and finds none. Sylaria checks the door for traps while Zenia covers her. The thief finds magical and mechanical traps on the door. As she works on the door, one of the stone lions comes to life attacking Sylari while the other one goes after Zenia. Both women get bit; the group immediately retaliate with Elderon using spells to weaken the creatures stone consistency and the other three characters using their melee weapons to take out the lions. With combat ending, the door opens.

A large creepy room, recognized by Sylari as a place being used for necromancy with its vials and beakers atop wooden tables along with other equipment, contains iron spikes with dead bodies on it of some type of humanoid persuasion. Thick slime covers some of the tables. Sylari does not understand what type of necromancy is being done despite searching her memory and the room for clues. Radriar with Elderon casting an increase of range spell casts “Detect Undead”. It is determined an undead force is on the other side of the room which is two hundred feet round and 160 feet high. The ceiling has many different (broken) items hanging it. On a whim, Elderon cast “Detect Magic” and finds it present within the room.

Suddenly a brass golem attacks Radriar with its nasty needle arm piercing his armor and pumping liquid into him. The creature them reloads his arm with a new vile. Radriar smacks it in the head dazing it. Elderon then summons rock from the ground to surround the gollum; he them casts a lava storm within the contained area of the gollum smelting it to death once the opening for the lava is closed off. Elderon tries to help Radriar by casting “Remove Disease” but nothing happens to him causing him to believe the brave paladin has been injected with something else more deadly. A second gollum shows up with a blue vial in its needle arm. With the quickness of the wind, Radriar jabs his sword into the monster. The monster tries to stab Elderon but ends up killing itself (with a roll of a one) because it’s so clumsy. Coils are noticed by the party going across the ceiling; thinking they’re not something good Sylari shoots them but it has no effect. Getting a bad feeling something will drop from the ceiling, Zenia heads to the door jamb and casts “Aspect of the Wolf” on Elderon and Radriar. An undead wizard appears touching Radriar turning his blood into acid and then cast “Vomit Swarm” on him just to be mean causing the brave paladin to vomit spiders.

In retaliation, Elderon the powerful druid, casts “Mass Stone Skin” on the party, heals Elderon negating the effects the wizard did on him and finally blasts the undead mage with “Reverse Heal”. Radriar smites the foe multiple times with his mighty sword mortally wound him. Sylari tries to hit him but misses. Zenia finishes the foe off with an arrow (so she thinks) and the wizard yells “I LIVE!!!!!!” A nasty looking sixty foot werewolf comes out of the ground and places Radriar under his control; it them cast “Fantasmal” resurrecting the undead wizard. The undead wizard, in turn casts “Prismatica Wall” in front of the group. A wall 40 ft. tall and 80 ft. wide blocks the evil baddies and Radriar from the party. Elderon uses his magic to dispel part of the wall and kills Radriar by using a reverse heal spell. Zenia blasts the werewolf in the head with a critical hit. Trying to hit the creature from where it had moved behind the remaining wall Zenia shoots out a piece of hanging equipment above the monster. It falls on him but heals him (for 30 pts) and he grows a third arm. Sylari turns invisible and stabs the werewolf after sneaking up on it. She uses her special daggers twice: the poison from the first strike has no effect but the poison from the second hit works. She then retreats a safe distance away.

The werewolf uses “Death Touch” on Zenia doing so much damage it almost kills her; she drops unconscious. He then tries to smash the powerful druid but critically misses and when he tries again Elderon dimension doors out of the way. Elderon heals Zenia and then kills the werewolf using a blizzard spell in combination with a reverse heal spell. The wizard is soon taken care of too. Radriar is then resurrected by Elderon. The party searches the room over a two hour span for treasure and finds a shit load of coin and loot. The other item of interest is a journal with the name Lucimar on the cover. Elderon opens the book and finds it filled with blank pages. Using “Detect Magic” and his arcane magic skill he figures out the pages are magic but cannot decipher the cypher.

Making one more sweep of the room Elderon uses “Detect Secret Doors” and finds one on the ceiling. Sylari uses her “Detect Traps” and upon finding none Elderon warps the wood opening the trap door. Above is a circular room 15 feet high and about 200 feet wide in circumference with windows. The floor is extremely dusty indicating no one has been here in awhile. The room contains multiple chests, a bed, table, chairs and a few other pieces of furniture. Elderon searches for a falactory in the room. A few item of treasure and other interest are found in the room and taken. Meanwhile, Zenia searches the perimeter of the building outside and finds a number of cages containing animals and one with a man in his forties in a loin cloth alive but still. She mentally alerts the party causing them to come immediately.

Elderon attempts to converse with the man while attempting to detect his thoughts. The druid finds it strange he can detect nothing and the party finds it even stranger the man says, “slayer of the bright master” a number of times. Zenia offers both bread and meat to the stranger; he tosses the former and readily eats the latter. Radriar tries to detect the person’s alignment but comes up empty. Sylari asks the man if he remembers life before here and he responds “mustn’t ask about the pit.” After a little more questioning the party figures he does not know. On a hunch, Elderon casts “Detect Magic” on the man and figures he has something magical. After an hour of concentration it’s discovered the man has a magic key. Using his use magic device skill and “Control Person”, Elderon has the loined man show the party where the key is used. The man leads them to a portal which he walks through with the party following. The mist suddenly comes back after some time passes and Zenia casts “Life Bubble” to keep the mist away. Their trek takes them beyond mountains and a wall deep into a forest. Along the way the man mumbles, “She won’t like it” every so often. Elderon uses a scroll of sleeping on the man and tries the remove the “crazy” from his soul but discovers no soul just a vacuum. Suddenly Aduial growls and the party start to hear the approach of a large creature. Elderon teleports the entire party to the edge of the Warding Stones. The group goes through the portal and turn around to see an awful creature that is part bear, part boar and part demon trying to get through the portal but consistently remains unsuccessful. Elderon in a rare case of mockery flips off the monster and a trill call is heard. The group uses its ability to portal back to their island home taking the husk of the man with them. The man is confined away upon arrival.

The party plan out how to build their army and navy contracting for two forts, ten outposts, and 10,000 soldiers for the former and five large ships, fifteen medium ships and twenty small ships for the latter. Sylari’s network of spies has information about previous questions put to them waiting for her. It’s reported that port magic will be used to get into Absalom. Also Dr. Nisk is the plague doctor guy in Nidal area we met. Finally the GRIMM DESTINY is reported to be within Conqueror’s Bay off the southern area of Varisia with the Crystal Zephyr in pursuit. A letter is spent to us indicating the people of Emberlake will attend the meeting Elderon and the party have planned. Twix reports a second ambassador sent to the Mushfens to make contact with the people there has disappeared and is presumed dead. The Viper Wall in Amber Lake is reported as cleared.

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